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ACM Transactions on Computing Education (TOCE), Volume 12 Issue 2, April 2012

No User Left Behind: Including Accessibility in Student Projects and the Impact on CS Students’ Attitudes
G. Michael Poor, Laura M. Leventhal, Julie Barnes, Duke R. Hutchings, Paul Albee, Laura Campbell
Article No.: 5
DOI: 10.1145/2160547.2160548

Usability and accessibility have become increasingly important in computing curricula. This article briefly reviews how these concepts may be included in existing courses. The authors conducted a survey of student attitudes toward these issues at...

Fitting the Needs of an Industry: An Examination of Games Design, Development, and Art Courses in the UK
Barry Ip
Article No.: 6
DOI: 10.1145/2160547.2160549

There have been growing criticisms in recent years among the computer and video games community on the apparent lack of graduates capable of meeting the industry’s employment needs. Following the sharp rise in the number of computer and...

The Curriculum Planning Process for Undergraduate Game Degree Programs in the United Kingdom and United States
Monica M. McGill
Article No.: 7
DOI: 10.1145/2160547.2160550

Digital games are marketed, mass-produced, and consumed by an increasing number of people and the game industry is only expected to grow. In response, postsecondary institutions in the UK and the U.S. have started to create game degree programs....

CS Unplugged and Middle-School Students’ Views, Attitudes, and Intentions Regarding CS
Rivka Taub, Michal Armoni, Mordechai Ben-Ari
Article No.: 8
DOI: 10.1145/2160547.2160551

Many students hold incorrect ideas and negative attitudes about computer science (CS). In order to address these difficulties, a series of learning activities called Computer Science Unplugged was developed by Tim Bell and his colleagues. These...