enter search term and/or author name
Developing Competence in Interactive Systems: The GRASP Tool for the Design or Redesign of Pedagogical ICT Devices
Bénédicte Talon, Mouldi Sagar, Christophe Kolski
Article No.: 9
Training professionals to design and produce interactive systems requires the use of well thought-out training scenarios. Indeed, it is essential to consider pedagogical forms whose objective is providing learners with field experience. It is also...
Practical Problem-Based Learning in Computing Education
Michael J. O’Grady
Article No.: 10
Computer Science (CS) is a relatively new disciple and how best to introduce it to new students remains an open question. Likewise, the identification of appropriate instructional strategies for the diverse topics that constitute the average...
Despite much public discussion about the importance of creativity and innovation-friendly teaching in Finnish higher education, the impact of the general opinion on actual teaching practices has been limited. In the Finnish computer science...
Exploring Experienced Professionals’ Reflections on Computing Education
Marisa Exter, Nichole Turnage
Article No.: 12
This exploratory qualitative study examines computing professional’s memories of their own formal and non-formal educational experiences, their reflections on how these have prepared them for their professional roles, and their...